GranuRise is a sample & synthesis based non-conventional creative tool that enables immersive sonic interaction and lets you create complex sound structures intuitively.

Overview|Features

Less a software & more of an instrument

Gestural control | conduct your sound | the gesture as a human LFO

Thinking outside of a grid – based environment

Expressive interaction with the software

Semi-prepared generative structures with real-time interaction

Real-time audio processing and transformation

Control each grain independently | pitch, volume, filter…

Draw your own Window function

Mix between engines: Granular | Spectra | Sample | Synth | EFFECT 

More than 100 evolving layers & textures creates a final sound design

All layers as a sound source for the pitch transformation – without altering the speed of the sound

MIDI | MPE | OSC | Mira | Roli Blocks integration

Advanced preset recalling and morph options combined with the gesture feature

Complex sound design using your own gesture without complex matrices and advance LFO settings

 

GranuRise is a sample & synthesis based non-conventional creative tool that enables immersive sonic interaction, allowing you create complex sound structures intuitively.

 

Overview|Features

Less a software & more of an instrument

Gestural control | conduct your sound | the gesture as a human LFO

Thinking outside of a grid – based environment

Expressive interaction with the software

Semi-prepared generative structures that can be altered & transformed in real-time

Real-time audio processing and transformation

Control each grain independently | pitch, volume, filter…

Draw your own Window function

Mix between Granular | Spectra | Sample/Loop | Synth | FX engines

Over100 evolving layers & textures can create the final sound design

All layers can be used as a sound source for the pitch transformation – without altering the speed of sound

MIDI | MPE | OSC | Mira | Roli Blocks integration

Advanced preset recalling and morph options combined with the gesture feature

Complex sound design using your own gesture without complex matrices and advance LFO settings

 

Interface

GranuRise is divided into four main sections

Interface

GranuRise is divided into four main sections

Colors define which type of sound module | engine is used

Colors define which type of sound module|engine is used

Granular|Spectral Module

Granular|Spectral 

Sample Module

Synth Engine

Effect Module

 

Mix | Master section

The X & Y sliders simultaneously control the volume and pan 

mixing each of the sound modules can create some highly complex, dynamic & spatially evolving textures.

 

 

Granular | Spectra module

The main modules for granular synthesis using an advanced real-time gesture interaction

Granular | Spectra module

The main modules for granular synthesis using an advanced real-time gesture interaction

Waveform section

Sliders on the waveform can control three GranuRise engines – Granular | Spectra | Sample The yellow sliders define the position (X-axis) & the range (Y-axis) for the granular transformation. The viola slider defines the position for the spectra transformation & the green slider defines the loop range of the sample.

 

Gesture feature

Record your gesture at the moment you press on the waveform.

Releasing the waveform will start the seamless playback of your movement.

The gesture now becomes an expressive element in a live or sound design interaction.

The speed of your gesture acts as an LFO based on your movement.

Edit each grain-voice independently

A new and interesting approach to granular synthesis developed in GranuRise is the ability to control each grain independently.

Freely control the pitch | volume | filter of each of the 16 grains, giving you the potential to create complex sounds.

 

In sequencer mode, each granular voice represents one step of the sequence. Altering the pitch | volume | filter creates complex sequenced patterns. Interact and change the sequence range, step duration &  sequence direction.

Sample module

Add additional samples | loops to your sound design. These Samples form additional textures and layers using the MC concept introduced in Max 8

Sample module

Add additional samples | loops to your sound design. These samples can form additional textures and layers using the MC concept introduced in Max 8

Besides the main sample used for the granular part, you can add an oscillator or additional sample based sound source.

All sound sources can be transformed with the Max MSP MC option, which lets you sculpt your sound even further with the harmonic, subharmonic or deviate functions.

You can then mix between the four sources with the circular morph controller which can be automated with your gesture.

Synth engine

Create complex sound textures by blending between four sample-based sound sources and four morphing oscillators

Synth engine

Create complex sound textures by blending between four sample-based sound sources and four morphing oscillators

Morphing oscillators

FM oscillator

samples as an FM carrier or modulator

Oscillator 1 – sine based
Oscillator 2 – saw based
Noise oscillator

Morph between the four oscillators with the gesture feature

Morphing oscillators

FM oscillator

samples can act as an FM carrier or modulator

OSCillator 1 – sine based

OSCillator 2 – saw based

Noise oscillator

Morph btw the four oscillators with the gesture feature

Synthesized sample-based sound sources

The designed sound from all the sample-based modules can be used as a polyphonic voice for the synth engine.

Synthesized Sample based sound sources

The designed sound from all the sample based modules can now be used as a polyphonic voice for the synth engine.

effect module

Spice up your sound design with some interesting effects

effect module

Spice up your sound design with some interesting effects

Four different types of EffectsChorus, Digital/Tape delay, Reverb with a Shimmering option & a Ladder type filter
The 1st three effects feature an ON-OFF switch that can be automated & can create some interesting pulsing rhythmic effects. Effects are routed in parallel or sequential order.
Create atypical effects by morphing all the FX parameters with the preset & gestural morph function.

Preset | Morph section

Presets as generative evolving semi-sound structures

Preset | Morph section

Presets as generative evolving semi-sound structures

Store, recall & morph your waveform position & range and almost all the parameter within the edit-submodule section.
This results in interesting evolving semi-structured forms to interact with in a live situation or further sound design process.
The recall section includes a step sequencer, which recalls each preset based on the master tempo & note value.
In the morph section morph btw presets & automate this process with the gesture feature. Applying the gesture to the different edit-submodule section creates some really complex constantly evolving generative structures. 

GranuRise Controllers Integration

GranuRise features some interesting and unconventional software and hardware integration

GranuRise Controllers Integration

GranuRise features some really interesting software and hardware integration

iPad Mira integration

Offers a mirrored GranuRise interface on the iPad with multi-touch interaction and even more intuitive gestural control. Note that the MIRA integration only works with the iPad MIRA app and not MIRA Web.

MIDI Integration

It supports all MIDI devices. On certain devices Bi-Directional MIDI visual representation is also supported (e.g. MIDI Twister Fighter)

MPE integration

Sculpt your sound and play it expressively per note. With the MPE matrix, you can control every aspect of the sound sources per voice using the Poly-aftertouch (Press) or the CC74 (Slide). Control the volume, pulse width modulation, filter, and even the waveshape type. Control the density and the position of the grains.

Roli Blocks integration

The GranuRise waveform is visually represented on the Roli Block which can be altered by the zoom factor in the patch. Thanks to the X, Y & Z controls on the Blocks Control the volume, pan & filter are controlled simultaneously for all the 16 granular voices. This is a seamless integration between the hardware & the software.

 

Get it at an intro price for 49 EUR + TAX

 

System Requirements

– Apple computer with Core i5-i7 processor, 8GB RAM (16GB RAM recommended), SSD HD, OSX 10.11.6 or later
– A free version of the latest Max MSP 8
– Ableton Live 10 with Max for Live support (if you plan to use the M4L version
of GranuRise)

 

Supported platforms:

– Cycling74 MAX MSP (Standalone Patch)

– Ableton Live (M4L – MaxForLive Plugin Device)

Contact

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