GranuRise is a granular synth,
based on a non-conventional creative synthesis and sample modules that enables immersive sonic interaction and lets you create complex morphing sound structures intuitively.
Overview|Features
Less a software & more of an instrument
Gestural control | conduct your sound | the gesture as a human LFO
Thinking outside of a grid – based environment
Expressive interaction with the software
Semi-prepared generative structures with real-time interaction
Real-time audio processing and transformation
Control each grain independently | pitch, volume, filter…
Draw your own Window function
Mix between engines: Granular | Spectra | Sample | Synth | EFFECT
More than 100 evolving layers & textures creates a final sound design
All layers as a sound source for the pitch transformation – without altering the speed of the sound
MIDI | MPE | OSC | Mira | Roli Blocks integration
Advanced preset recalling and morph options combined with the gesture feature
Complex sound design using your own gesture without complex matrices and advance LFO settings
GranuRise is a sample & synthesis based non-conventional creative tool that enables immersive sonic interaction, allowing you create complex sound structures intuitively.
Overview|Features
Less a software & more of an instrument
Gestural control | conduct your sound | the gesture as a human LFO
Thinking outside of a grid – based environment
Expressive interaction with the software
Semi-prepared generative structures that can be altered & transformed in real-time
Real-time audio processing and transformation
Control each grain independently | pitch, volume, filter…
Draw your own Window function
Mix between Granular | Spectra | Sample/Loop | Synth | FX engines
Over100 evolving layers & textures can create the final sound design
All layers can be used as a sound source for the pitch transformation – without altering the speed of sound
MIDI | MPE | OSC | Mira | Roli Blocks integration
Advanced preset recalling and morph options combined with the gesture feature
Complex sound design using your own gesture without complex matrices and advance LFO settings
Interface
GranuRise is divided into four main sections
Interface
GranuRise is divided into four main sections
Colors define which type of sound module | engine is used
Colors define which type of sound module|engine is used
Granular|Spectral Module
Granular|Spectral
Sample Module
Synth Engine
Effect Module
Mix | Master section
The X & Y sliders simultaneously control the volume and pan
mixing each of the sound modules can create some highly complex, dynamic & spatially evolving textures.
Granular | Spectra module
The main modules for granular synthesis using an advanced real-time gesture interaction
Granular | Spectra module
The main modules for granular synthesis using an advanced real-time gesture interaction
Waveform section
Sliders on the waveform can control three GranuRise engines – Granular | Spectra | Sample The yellow sliders define the position (X-axis) & the range (Y-axis) for the granular transformation. The viola slider defines the position for the spectra transformation & the green slider defines the loop range of the sample.
Gesture feature
Record your gesture at the moment you press on the waveform.
Releasing the waveform will start the seamless playback of your movement.
The gesture now becomes an expressive element in a live or sound design interaction.
The speed of your gesture acts as an LFO based on your movement.
Edit each grain-voice independently
A new and interesting approach to granular synthesis developed in GranuRise is the ability to control each grain independently.
Freely control the pitch | volume | filter of each of the 16 grains, giving you the potential to create complex sounds.
In sequencer mode, each granular voice represents one step of the sequence. Altering the pitch | volume | filter creates complex sequenced patterns. Interact and change the sequence range, step duration & sequence direction.
Sample module
Add additional samples | loops to your sound design. These Samples form additional textures and layers using the MC concept introduced in Max 8
Sample module
Add additional samples | loops to your sound design. These samples can form additional textures and layers using the MC concept introduced in Max 8
Besides the main sample used for the granular part, you can add an oscillator or additional sample based sound source.
All sound sources can be transformed with the Max MSP MC option, which lets you sculpt your sound even further with the harmonic, subharmonic or deviate functions.
You can then mix between the four sources with the circular morph controller which can be automated with your gesture.
Synth engine
Create complex sound textures by blending between four sample-based sound sources and four morphing oscillators
Granular Synth engine
Create complex sound textures by blending between four sample-based sound sources and four morphing oscillators
Morphing oscillators
FM oscillator
samples as an FM carrier or modulator
Oscillator 1 – sine based
Oscillator 2 – saw based
Noise oscillator
Morph between the four oscillators with the gesture feature
Morphing oscillators
FM oscillator
samples can act as an FM carrier or modulator
OSCillator 1 – sine based
OSCillator 2 – saw based
Noise oscillator
Morph btw the four oscillators with the gesture feature
Synthesized sample-based sound sources
The designed sound from all the sample-based modules can be used as a polyphonic voice for the synth engine.
Synthesized Sample based sound sources
The designed sound from all the sample based modules can now be used as a polyphonic voice for the synth engine.
effect module
Spice up your sound design with some interesting effects
effect module
Spice up your sound design with some interesting effects
Four different types of Effects – Chorus, Digital/Tape delay, Reverb with a Shimmering option & a Ladder type filter
The 1st three effects feature an ON-OFF switch that can be automated & can create some interesting pulsing rhythmic effects. Effects are routed in parallel or sequential order.
Create atypical effects by morphing all the FX parameters with the preset & gestural morph function.
Preset | Morph section
Presets as generative evolving semi-sound structures
Preset | Morph section
Presets as generative evolving semi-sound structures
Store, recall & morph your waveform position & range and almost all the parameter within the edit-submodule section.
This results in interesting evolving semi-structured forms to interact with in a live situation or further sound design process.
The recall section includes a step sequencer, which recalls each preset based on the master tempo & note value.
In the morph section morph btw presets & automate this process with the gesture feature. Applying the gesture to the different edit-submodule section creates some really complex constantly evolving generative structures.
GranuRise Controllers Integration
GranuRise features some interesting and unconventional software and hardware integration
GranuRise Controllers Integration
GranuRise features some really interesting software and hardware integration
iPad Mira integration
Offers a mirrored GranuRise interface on the iPad with multi-touch interaction and even more intuitive gestural control. Note that the MIRA integration only works with the iPad MIRA app and not MIRA Web.
MIDI Integration
It supports all MIDI devices. On certain devices Bi-Directional MIDI visual representation is also supported (e.g. MIDI Twister Fighter)
MPE integration
Sculpt your sound and play it expressively per note. With the MPE matrix, you can control every aspect of the sound sources per voice using the Poly-aftertouch (Press) or the CC74 (Slide). Control the volume, pulse width modulation, filter, and even the waveshape type. Control the density and the position of the grains.
Roli Blocks integration
The GranuRise waveform is visually represented on the Roli Block which can be altered by the zoom factor in the patch. Thanks to the X, Y & Z controls on the Blocks Control the volume, pan & filter are controlled simultaneously for all the 16 granular voices. This is a seamless integration between the hardware & the software.
Get it at an intro price for 49 EUR + TAX
System Requirements
– Apple computer with Core i5-i7 processor, 8GB RAM, SSD HD, OSX 10.11.6 or later
– Windows computer with Core i5-i7 processor, 8GB RAM, SSD HD, WINDOWS 7 or later
– A free version of the latest Max MSP 8
– Ableton Live 10 with Max for Live support (if you plan to use the M4L version
of GranuRise)
Supported platforms:
– Cycling74 MAX MSP (Standalone Patch)
– Ableton Live (M4L – MaxForLive Plugin Device)
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