GranuRise is a sample & synthesis based non-conventional creative tool that enables immersive sonic interaction & lets you create complex sound structures intuitively.

Overview|Features

Less a software & more of an instrument

Gestural control | conduct your sound | the gesture as a human LFO

Thinking outside of a grid – based environment

Expressive interaction with the software

Semi-prepared generative structures with real-time interaction

Live audio input to live processing transformation

Control each grain independently | pitch, volume, filter…

Draw your own Window function

Mix between the engines: Granular | Spectra | Sample/Loop | Synth | FX engines

More than 100 evolving layers & textures creates a final sound design

All layers as a sound source for the pitch transformation – without altering the speed of the sound

MIDI | MPE | OSC | Mira | Roli Blocks integration

Advanced preset recalling and morph options combined with the gesture feature

Complex sound design using your own gesture without complex matrices and advance LFO settings

 

GranuRise is a sample & synthesis based non-conventional creative tool that enables immersive sonic interaction & lets you create complex sound structures intuitively.

Here is an example of a sound design made with GranuRise

 

Overview|Features

Less a software & more an instrument

Gestural control | conduct your sound | the gesture as a human LFO

Thinking outside of a grid – based environment

Expressive interaction with the software

Semi-prepared generative structures that can be altered & transformed in real-time

Live audio input to create live processing transformation

Control each grain independently | pitch, volume, filter…

Draw your own Window function

Mix between the Granular | Spectra | Sample/Loop | Synth | FX engines

Over 100 evolving layers & textures can create the final sound design

All layers can be used as a sound source for the pitch transformation – without altering the speed of sound

MIDI | MPE | OSC | Mira | Roli Blocks integration

Advance preset recalling and morph options with the gesture feature

Complex sound design with your gesture without complex matrices and advance LFO settings

 

Interface

GranuRise is divided into four main sections

Interface

GranuRise is divided into four main sections

Colors define the type of sound module or engine

Colors define which type of sound module|engine is used

Granular|Spectral Module

Granular|Spectral 

Sample Module

Synth Engine

Effect Module

 

Mix | Master section

The X & Y sliders simultaneously control the volume and pan 

mixing each of the sound modules can create some highly complex, dynamic & spatially evolving textures.

 

 

Granular | Spectral module

The main modules for granular synthesis using an advanced real-time gesture interaction

Granular | Spectral module

The main modules for granular synthesis using an advanced real-time gesture interaction

Waveform section

Sliders on the waveform can control three GranuRise engines – Granular | Spectral | Sample/LoopThe yellow sliders defines the position (X-axis) & the range (Y-axis) for the granular transformation. The viola slider defines the position for the spectral transformation & the red slider defines the loop range of the sample.

 

Gesture feature

Record your gesture at the moment you press on the waveform.

Releasing the waveform will start the seamless playback of your movement.

The gesture now becomes an expressive element in a live or sound design interaction. 

The speed of your gesture acts as an LFO based on your movement.

Edit each grain-voice independently

A new and interesting approach to granular synthesis developed in GranuRise is the ability to control each grain independently.

Freely control the pitch | volume | filter of each of the 16 grains, giving you the potential to create complex sounds.

 

In sequencer mode, each granular voice represents one step of the sequence. Altering the pitch | volume | filter creates complex sequenced patterns. Interact and change the sequence range, step duration &  sequence direction.

Sample | Loop module

Add additional samples | loops to your sound design. These Samples form additional textures and layers using the MC concept introduced in Max 8

Sample | Loop module

Add additional samples | loops to your sound design. These samples can form additional textures and layers using the MC concept introduced in Max 8

Besides the main sample used for the granular part, you can add an oscillator or 3 additional sound sources:

  • A recorded state of the GranuRise sound transformation
  • a new live recording from a mic or line-in input
  • a wave sample

All sound sources can be transformed with the Max MSP MC option, which lets you sculpt your sound even further with the harmonic, subharmonic or deviate functions.

You can then mix between the four sources with the circular morph controller which can be automated with your gesture.

Synth engine

Create complex sound textures by blending between four samples based sound sources and four morphing oscillators

Synth engine

Create complex sound textures by blending between four samples based sound sources and four morphing oscillators

Morphing oscillators

FM oscillator

samples as an FM carrier or modulator

OSCillator 1 – sine based
OSCillator 2 – saw based
Noise/RND oscillator

Morph between the four oscillators with the gesture feature

Morphing oscillators

FM oscillator

samples can act as an FM carrier or modulator

OSCillator 1 – sine based

OSCillator 2 – saw based

Noise/RND oscillator

Morph btw the four oscillators with the gesture feature

Synthesized sample-based sound sources

The designed sound from all the sample-based modules can be used as a polyphonic voice for the synth engine.
Use the live input as an extra source.

Synthesized Sample based sound sources

The designed sound from all the sample based modules can now be used as a polyphonic voice for the synth engine.
We can also use the live input as an extra source.

fx module

Spice up your sound design with some interesting effects

fx module

Spice up your sound design with some interesting effects

Four different types of FXsChorus, Digital/Tape delay, Reverb with a Shimmering option & a Ladder type filter
The 1st three effects feature an ON-OFF switch that can be automated & can create some interesting pulsing rhythmic effects. Effects are routed in parallel or sequential order.
Create atypical effects by morphing all the FX parameters with the preset & gestural morph function.

Preset | Morph section

Presets as generative evolving semi-sound structures

Preset | Morph section

Presets as generative evolving semi-sound structures

Store, recall & morph your waveform position & range and almost all the parameter within the edit-submodule section.
This results in interesting evolving semi-structured forms to interact with in a live situation or further sound design process.
The recall section includes a step sequencer, which recalls each preset based on the master tempo & note value.
In the morph section morph btw presets & automate this process with the gesture feature. Applying the gesture to the different edit-submodule section creates some really complex constantly evolving generative structures. 

GranuRise Controllers Integration

GranuRise features some really interesting software and hardware integration

GranuRise Controllers Integration

GranuRise features some really interesting software and hardware integration

iPad Mira integration

Offers a mirrored GranuRise interface on the iPad with multi-touch interaction and even more intuitive gestural control. Note that the MIRA integration only works with the iPad MIRA app and not MIRA Web.

MIDI Integration

It supports all MIDI devices & on some devices like the MIDI Twister Fighter it bi-directional MIDI visual representation is also supported.

MPE integration

Sculpt your sound and play it expressively per note. With the MPE matrix, you can control every aspect of the sound sources per voice using the Poly-aftertouch (Press) or the CC74 (Slide). Control the volume, pulse width modulation, filter, and even the waveshape type. Control the density and the position of the grains.

Roli Blocks integration*

The GranuRise waveform is visually represented on the Rolic Block which can be altered by the zoom factor in the patch. Thanks to the X, Y & Z controls on the Blocks Control the volume, pan & filter are controlled simultaneously for all the 16 granular voices. This is a seamless integration between the hardware & the software.

*to be released soon

 

Get it at an intro price for 49 EUR. It will be available later for 99 EUR.

 

System requirements

A free version of Max 8, Mac or Windows computer with Core i5-i7 processor, 8GB RAM (16GB RAM recommended), SSD HD (recommended). Windows multitouch integration comming soon.

Max for Live version coming soon. 

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